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Info Dispatch API

This API exists to provide ped and vehicle dispatch check support for immersion plugins. Reason for this is that in case plugins allow players to manually set API methods to call, PR resolves the nearest ped or vehicle automatically. Generally speaking, if you are a developer we strongly recommend to use the Direct API instead of this wrapper.

note

This API will play dispatch audio and display notifications.

RunNearestPedThroughDispatch()

Runs the nearest ped the player is facing through a dispatch check, if one is found and has been identified. Does nothing if a dispatch check is already running.

public static void RunNearestPedThroughDispatch()

RunNearestVehiclePlateThroughDispatch()

Runs the license plate of the nearest vehicle the player is facing through a dispatch check. The search radius is increased when the player is in a vehicle. Does nothing if a dispatch check is already running.

public static void RunNearestVehiclePlateThroughDispatch()

RunNearestVehicleVINThroughDispatch()

Runs the VIN of the nearest vehicle the player is facing through a dispatch check. Does nothing if a dispatch check is already running.

warning

The player must be on foot to use a VIN check. The method will abort if called while the player is in a vehicle.

public static void RunNearestVehicleVINThroughDispatch()